Well lot's of people have been making threads on build, so I might as well make a compilation of what i think are the best stat distributions for certain builds.
Let's start with the Billposter:
1v1 builds:
"Solo Strength":
Str: xxx
Stamina: (15-30, explanation below):
Dex: 43-60 (Explanation below)
This is a rather basic 1v1 Billposter build.
Stamina can vary from 15-40. If you're always going to level with pang buffs[If we got pang buffs], why not just go 15 stamina. With the heap up you'll be at a well over needed 55 stamina.
The dex is for a speed break, and with CB, you'll hit 63 dex, which I THINK is another break.
This is more towards damage than speed and crits.
"Solo Str- More Crit/speed sided":
Str: xxx
Dex: 80-100
Stamina: (15-30)
This build is more towards using a H knuckle, and going for a higher crit rate/aspd break.
The Dex will allow you to hit a nice crit rate and speed rate.
With cannonball you'll have 100-120 dex. That 100 dex+HKnuckle+Awakens = A nice 25+% Crit rate. With the knuckle, that's ALOT of crits.
"AOE":
'Basic Str Aoe'
Str: 50
Stamina: xxx
Your basic cookie cutter aoe STR build. Restat to INT Aoe ASAP.
'Int Aoe'
Stamina: (60-120)
Int: xxx
Well later on at around 70 you get INT aoes.
Stamina varies, I would do 60-80 because of heapup
In my opinion, int aoe isn't that much of a change from strength, but the stun/casting time+ a bit of extra damage is nice with Stonehand.
"Full Strength/ASAL":
Str: xxx
Self explanatory, this is an arena ASAL build.
All you want is awakened equips with MP pretty much.
Sardine set helps with the +mp%.
Ringmaster:
"Full Support":
Int: xxx
This is the main supporter class in the game, made for 100% party training.
Most FS RMs restat at around level 100 to AOE.
Most put up 60 stamina, or +HP and + 8 armor and a Gtick for Clockworking.
"BRM/Battle Ringmaster":
I really think the build for Battle Ring master is pretty much like the Str 1v1 or dex 1v1 BP build, take your pick.
I find this useless, unless you want to be a "Billposter" with no BP skills, and just Ringmaster buffs.
ITts just a blowoff fun class.
"AOE Ringmaster":
AOE Ringmaster falls into two categories:
Merk Crack-
Build relies in Strength+Stamina+INT. Attack pattern is cast merk, switch to knuckle, BurstCrack three times, switch back, recast Merk, repeat.
I don't like this build, it's too active, gotta be too aware, plus stat distributions are everywhere.
Merk-
Build depends, will explain below.
Merk AOE RMs just need stamina and int.
They cast Merk, tank the mobs, and recast after it's done, simple as that.
Builds:
Full Int: Int: xxx
Thoughts: NOT A GOOD BUILD. Just don't use it. You won't be "AOE"
Low Stamina: 30-60
Int: xxx
Still too low stamina in my opinion to tank crap.
Mid Stamina: 60-80
Int: xxx
We're getting there, but still, I like my staminaz.
High Stamina: 80-100
Int: xxx
NOW WE'RE TALKING. This is my recommendation for someone who wants some intelligence points.
Remember, you're going to have heapup
Full Stamina: xxx
This is love. Merk damage only differed by about 1k for me at level 120 as a FS RM on glaphs versus a Full Stamina RM.
This can be made up with a nice +Attack pierced suit, and a nice stick, preferably a Ultimate GStick, the +15% Hp is nice.
This build can tank WHOLE spawns in azria.
THIS IS THE BEST BUILD IN MY OPINION
Remember, ALL RINGMASTERS NEED PREVENTION, CORRECTION, ALL ASSISTS NEED PREVENTION.
It saves lives.